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classless mud

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Posted by Beam on 02/03

Ok, legend is a classless mud, but with skilltrees to be added, it seems that we are heading towards being less of a classless mud. Right now you have hometowns and stats limiting skill and magic choices. After skill trees, will picking one skill keep you from learning another skill or will the limiting factor continue to be only stats and hometown? From what I understand you will have to learn one skill inorder to gain access to another skill. What advantage will skilltrees give along these lines? It seems it will limit skillchoice, if only what order you can learn them. What advantage is this? Most people would think that access to a wide variety of skills is the main benefit of a classless mud. The benefit of a class based mud, would be more powerful skillsets, that would be imbalanced if more had access to it. Thoughts?

From: Manticore Thursday, February 03, 02:45AM my understanding of trees was that it'll not touch on the hometown restrictions, but only add a factor of skills getting better with usage, with some skills linked with another to deteriorate or go up as some other skill's proficiency changes. hrm, in other words, a guy with the stat reqs will still be able to learn fencing and swordsmanship, but his fencing skills will deteriorate if he keeps practicing swordsmanship... something along those lines.

From: Ea! Thursday, February 03, 06:26PM Skilltrees will preserve a classless mud. If it doesn't, we'll revise until it does. -Ea!

From: Beam Thursday, February 03, 08:36PM My worry would be that restrictions would be placed on skill abilities, and no benefit added. I don't like the idea that practicing one skill would make another skill deterioate sp? Unless the skills were given higher max profiecencies sp? hehe. I would think it would be good to allow different hometowns the access to different skillsets, Ie london having access to druidism skillset, but have them learn at an extremely slower rate. Also I think once you become master at something it should deteriate only at a very slow rate if at all. What I see that could be beneficial with skilltrees is different learn rates, ie london druids, just an example not sure if that would be beneficial, and higher proficiencies. If someone spends all their time practicing backstab, then they should be able to get better than the best backstabber now on the mud, or its a pointless limiting factor only. Ie if your gonna introduce a limiting factor a benefit needs to be introduced also, and not just different skillsets being available. On a side note, personally I don't think setting up a macro or alias to practice certain skills is bad. It shouldn't be easy to max out any skill, now I'm sure some of you will say, I want to be able to max it out through normal use. I would say this should be possible but it should take leveling from 1 to 50 with the skill being used frequently or it's a waste, and this is were special practice comes in. Not to worry though as a lot of the skills will need to be practiced while fighting, making it a bit harder. I assume these issues are being discussed by imms on god boards or something, sucks giving feedback after things go in. Considering how few changes are made around here, after skilltrees will changes be made a bit quicker?

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