Posted by Poetry on 01/01
Its my understanding that the pkill ooc timer was designed so that
pkillers cant fight, then hide ooc, re-enter, etc... reload even...
Can we make it so that recall sets the pkill flag on? I recall people
from safe rooms, and then they just go ooc the moment they disappear,
and taunt or do whatever. Its sounds like an abuse of ooc to me.
Poetry
From: Groo
Sunday, December 19, 09:10PM
Sounds like a good idea to me.
Groo
From: Skar
Sunday, December 19, 09:43PM
Perhaps there should be some reconsideration of the role of the ooc
lounge in the light of pkok. I suspect that it will be abused more
often, not less.
From: Guelah
Monday, December 20, 12:12AM
Good idea, but if that's going to go in then I think recall would
also have to obey level restrictions, and there would be difficulties
with non-pk folk using recall on one another, necessary though it may
be in certain situations.
From: Manticore
Monday, December 20, 02:44AM
just use the befriend code again.. if somebody that isn't befriended
recalls you and he happens to be clanned, it sets off the timer, if
not, it doesn't.
From: Moira
Monday, December 20, 07:40AM
Taking into account a certain popular area that requires recall
to exit the area ...
- (befriend idea) every clanned person on the run would have to
befriend the recaller if they were clanned?
- (level restrictions) given the wide level range on runs in
this area, there would need to be several recallers of
differing levels. I've seen this area run with a level 9
surgeon, so I'm not just talking about leeches.
- (ooc tick timer) I can see the reasons for wanting an ooc tick
timer when you've just spent mana recalling someone out of a
safe room. But a tick timer would also affect those who have
not been engaged in pkill activity, but who have merely been
on a run in this area, which isn't pk activity, and therefore
shouldn't be covered by the tick timer.
This is just one example of non-pk use of recall by pk-enabled chars.
There are other non-pk uses of recall, such as recalling to bank,
to get out of a tight spot in mobkill, etc. I don't see why the
use of recall for these activities should be subject to an ooc
tick timer. Mind you, if the system could take into account the
reason for the recall and impose a tick timer only when there is a
pk reason for the recall, I would have no objections.
Moira's player
From: Manticore
Monday, December 20, 08:57AM
how about a similar code as befriend that keeps a list of "enemies?"
for example, if char a has char b on his list of enemies, char a
recalling char b will set the ooc timer, if not, it won't. only
pke chars will be given this 'unfriendly' list. or, if it's too
bothersome, just use the gag list, and ppl recalling somebody on
their gaglist will set ooc timer if the recaller is enabled.
blatant misuse of this should be warned, of course, to circumvent
lotsa extra code, perhaps.
From: Suicide
Monday, December 20, 10:49AM
how about we all carry really useful items, like scrolls?
we don't have to worry about it then...
From: Sandra
Monday, December 20, 11:54AM
There is an enemies list(help befriend).
I don't see a really good reason to add in yet more code for this
addition to the timer though. If someone is in a safe room, they
probably don't want to fight, wouldn't you think? Sure, they can
go sit in the ooc, but then they're taking themselves out of
the game that way. If you're recalling them out, then you're
forcing them out of the game(into ooc) and neither of you get
what you want. Why not just wait until they're out of the safe
room?
From: Vandervecken
Monday, December 20, 04:42PM
Bah! All safe rooms should be no-recall rooms too.
My $0.02
From: Manticore
Tuesday, December 21, 01:18AM
nobody is forcing them out of the game by recalling them, recall
doesn't send them ooc, last time i checked. i think it rather sends
them back into the game, where they can be attacked again. but then
again, so much code changes go in without me knowing, i could be
wrong here.
From: Cheesy_Poofs
Saturday, January 01, 01:37PM
Perhaps the timer would only affect those with full hp, mv, and mana?
That would make it so those healing in the safe rooms are not affected, bu
but, those sitting in the safe rooms, just because they don't wanna
From: Cheesy_Poofs
Saturday, January 01, 01:42PM
Bleh, oh well, you all get my point...
Cheesy

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