This idea may or may not have been suggested before, I'm not really sure.
I was thinking, it seems a little silly that low-level (ie under 10)
characters have no direct sense of their stats, beyond what skills they
can use and how much they can carry. I don't object to not letting
low-level characters see their stats in numerical form, but just about
anyone, no matter how inexperienced they are, is going to have a fairly
good idea of how strong, or smart, or agile they are in relation to
other people. What I'm proposing is some sort of descriptions to replace
the [?] when low-level characters look at their stats. For example,
say I make a character who I'd like to be a strength fighter. Let's
call him BigGuy. Now, BigGuy knows he's buff and tough, and can move
around fairly well, but he doesn't have very good eyesight, he's not
the smartest guy around, and he hasn't gone to church in ages and ages.
So, what if, when BigGuy looks at his stats, he sees something like
Strength- Great
Constitution- Great
Dexterity- Very Good
Perception- Average
Mind- Below Average
Spirit- Awful
This obviously isn't a high-priority sorta thing. Mostly, I think it
would help out true newbies. I remember that, as a newbie, I had very
little idea of what happened when I put those stats in an order during
character creation, and even less of an idea what kind of character
I should try to make with these stats I had chosen. I would have been
thrilled if I had had some sort of relative idea what my strengths and
weaknesses were.
I'm curious to see what people think of this, so please append if you'd li
like.
Amadio Alvarado, Last of the Lustful Spaniards
From: Rhungwynn
Wednesday, December 15, 01:08PM
I think this seems like a fairly useful idea. Especially if the descriptio
From: Rhungwynn
Wednesday, December 15, 01:21PM
-grumble link-death-
what i was going to say was, if the descriptions overlap, so that
people still can't figure out absolute numbers, which i believe was the
reason for changing the weight carried and the number of items carried,
unless i'm mistaken. Anyway, i think it's a neat idea.
From: Manticore
Wednesday, December 15, 08:22PM
other than for trying to figure out the stat order of your char
before hitting lvl 10 (which you prolly still could looking at
allskills) i'd say it'd be fairly useless to have descriptive
stats, simply because they won't tell much at all.
Stats range from 16 to 50 as a newbie, and classifying that into
two or three categories would tell you next to nothing (esp for
somebody that has at least some knowledge of skill reqs) and
classifying it further would simply encourage reroll. It's fairly
silly as it is that you can easily get a char to lvl 10 in 3 hrs
if the char can learn kick (sooner if you care to, but prolly not
too much longer than 5)... and at lvl 2 you'll get to know a lot
of stats simply because the skill reqs are pretty straight forward.
Combine that with the fact that stats are paired, you end up with
a pretty good guestimate.
in addition to that, unless you want a 100/100/100 char, it doesn't
even half matter what the rolls are.. as a mage any stat order can
let you be any kind of mage (just about), as a surgeon it's the same
thing. warrior chars, yah it's preferrable to have low spi, but even
that's only a few points of difference, and unless you pull a roll
with over 26 spi (which you could, i guess, if you ditch chars at
lvl 2) you can almost always end up with 100/100/80ish.
oh well, dunno, personally i wouldn't mind a char rolling system
where you can actually type in the exact number of the stats you
want for each stat, simply because it doesn't make a whit of a difference
as long as you are not creating a new char everytime a new item goes
in. what's the harm, really?
From: Skar
Wednesday, December 15, 11:11PM
I made this suggestion a long time ago, but here it is again:
Number the attributes according to the order in which they were
selected when the character was created. After the character reaches
level 10, replace the order with the actual stat.